From 1985 to 1993 home computing ruled the roost in the UK, with the likes of the ZX Spectrum and the Commodore Amiga offering the kind of experiences not available on other platforms.
The Way We Played is a beautifully produced, hardback, full colour art book that celebrates this golden era of gaming, exploring a unique time when multi-platform development could lead to vastly different versions of the same game being produced to match the limitations of the hardware.
Focusing exclusively on the five major platforms of the time - the Amstrad CPC, Atari ST, Commodore Amiga, Commodore 64 and ZX Spectrum - The Way We Played charts the development of the best, most significant and sometimes most under-appreciated games from 1985 to 1993.
With either a full page or a two-page spread dedicated to each game, the book showcases the art that brought the games to life alongside a mini review, a fact file and a comparison of the different versions.
Each game covered has been converted to at least two of the five computer formats and helps to tell the story of gaming as it was in the 1980s and 1990s. They each demonstrate the talents of the artists and coders in bringing to life classic games across all formats despite the limitations they faced.
The book also features profiles of each of the five computers with specially commissioned photography and interviews with some of the people involved in the dedicated art of converting games across five very different formats.
The Way We Played is unique in illustrating a very specific time and place in the history of video games in the UK, while its focus on the top five home computer formats sets it aside from similar books on the market.
Not just a story of the games themselves, The Way We Played is also the story of how games grew up, from the bedroom coders and hobbyists of the 1980s to the multi-million pound industry it became by the 1990s.