Welcome to of the Team Fortress 2 community mod know as ! ( abbreviated as ) (picture includes of 4 of the "Vanilla Bosses" L to R Vagineer, CBS, Saxton Hale, HHH) Starting off with the basics we have the mod Saxton Hale! A of the TF2 Game mode (Meaning if you die during the round
you will stay dead until the start of the next roundwaiting for either team to complete its objective(s)). which pits 1 player to play as Saxton Hale or the 4 other bosses (selected in a ordered Que list) against the entire server of players playing as the Mercenaries which can be as much as 1 v 31 madness. , RED team has to either capture the point or kill hale by getting his HP to 0 and for the Hale/Boss to kill all mercs/RED team or cap the point. For a majority of the game the
Bosses or "Hales" will be played in place of the blue teamand the rest of the server will play the mercenaries on the red team. This is subject to be on maps like The Bosses in the and all the Bosses you can play as in G-S.N are the following:. The odds of playing as one of these bosses is
60 % chance of playing Saxton Hale and 10 % for the other 4. These odds are completely random when the round begins. Bosses are generally restricted to , and (Difference in the last 2) and are givin a melee damage bonus of 210 % and note that the base damage for melee is 65. So 65 dmg x 3.1 does
ALL STATISTICS STATED ABOVE ARE BASED OFF G-S.N SERVERS!With this in mind
all classes are a 1 hit kill for all bosses with meleewhen no one has overheal while the . Demos with 4 heads using the and no boots(25 HP + item) can have up to 210 HP can take 2 hits but a demo with 4 heads and has boots(+25) can have 235 hp and take 1 hit of gomba/melee and walk it off. The HP of the Boss varies on the amount of players on the mercenary team and can be simplified as:
each player on the RED/Merc team adds around 1000 Health to the Hale/Bosswith the base HP of
Hales are also very fast and agile on the battlefield, being just faster than even the scout on the ground moving at a velocity of 370
(^4)and being able to go even faster in the air than the ground with a
right-click running super jumpand some other moving jumps that make Saxton's momentum something not to challenge without caution as a rush down character.
Also as a side note often servers have
time limits for halefrom the start of a round varying from 7-10 minutes and even timers of 2 minutes for last 3 players alive if the round progresses that far. GSN DOES NOT HAVE THIS!Next Chapter: SAXTONNN HAALLLEEEEEE We get into the fun in-depth stuff with the biggest half naked man in Australia . Just needed to have some stuff laid out beforehand.