Remedy has responded to claims that Quantum Break runs at a native 720p on Xbox One, explaining that the game's 1080p output "is a temporal reconstruction from four previous 720p 4xMSAA frames".
The technique, the developer says, offers the game "high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look".
"However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break," Remedy told Inquisitr. "Since the start of 'Quantum Break’s' development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We’re confident that we have achieved this, and can’t wait to hear what fans think on April 5 when they play the game."
A report from Digital Foundry over the weekend stated that in every scene it had tested, "a native resolution of 720p is the consistent result". It later added, however, that the game's "image quality appears sharper and noticeably cleaner in more static scenes, where a pixel count suggests something closer to a 900p presentation", before going on to successfully predict that the game may use a "temporal reconstruction anti-aliasing solution… where information from previously rendered frames is blended with the current one".
In response to fans criticising the game's apparent 720p resolution, head of Xbox Phil Spencer encouraged players "to try a game before you make any pre-judgements about what makes a game good or bad".
Quantum Break launches on Xbox One and PC on April 5.