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PlayStation 4 Neo: Is a mid-generation console hardware refresh a good idea?

The new, higher-specced PlayStation 4 is almost a dead certainty. Likely to be revealed at E3 this year, the new system – apparently dubbed Neo – will sport a faster CPU, a beefier GPU and be able to output better visuals, and run games at higher frame rates. Eurogamer’s Digital Foundry has a typically excellent technical breakdown of the PlayStation 4 Neo and what it contains – and it seems the spec bump is significant.

According to them, here’s the increase you can expect:

The jump in graphics prowess is the most exciting bit, indeed – as it won’t be based around something available on the shelf right now. While the machine likely won’t be able to run games at 4K, it will be able to upscale to that resolution very nicely, running games at 1080p and 60fps with relative ease.

The trouble here is that developers are restricted from using the new power to give games better features; games have to play the same – just with graphical upgrades or faster frames. The need for compatibility with the base or older PS4 model, which definitely puts a ceiling on what developers are able to do with the system.

Right now, it seems like it’s really just more of a headache for developers than it is a boon.

According to Eurogamer (whose full report you really should read), we could even see the PlayStation 4 Neo and games utilising it towards the end of this year.

And honestly, I still don’t know how I feel about this. On the one hand, the prospect of smoother, shiner gameplay experiences on a console sounds quite nice – but it on the other it just flies in the face of what consoles are about. They’re meant to be set hardware without upgrade paths. It also feels like a slap in the face to those who’ve spent a fair bit of money on their consoles, especially if there’s no trade-in program available.

What do you think? Is a mid-generational refresh a smart idea?

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