Toy on a Mission UE4 Remix - Day 146

Hello again, And welcome to this week's Journal entry.

I have not made much time for development, So I have not done much

But I have done the (simple) task of changing the players jump height and exposed a option to set the height.
I just need to see if there is a C++ method/function to get the projects gravity value, There is no way to get it via BluePrints except if it has been overridden by the map(World settings).

I have started on creating a base C++ class for the CubeKey event tracking, I just need to put some more thought into the data layout and how to expose it to BP's.

So the plan for next week:

I found this nice presentation on the GDC Vault about "Modular Level Design"(Fallout 4).

I have been thinking about getting the UE4 source GitHub and building it myself instead of using the pre-built binaries to try and save some bandwidth for content examples or tutorials(Which i apparently use quite a bit of data on).

That's all for now, Thanks for reading.

Leave a Reply

Captcha image