NASCAR Heat Evolution Hands-On Impressions (Polygon)

The previous editions of NASCAR-licensed games, developed by Eutechnyx, had drivers racing on rails and accelerating or braking within them. "This is a very racy AI," Wilson said, mentioning that the EA Sports games had three AI lines that all drivers adhered to. NASCAR Heat Evolution has none. Drivers should drive where they would in that situation in a real race.

"You just always knew where they're going to be," in earlier series, Wilson said. "We really wanted a race at Talladega, in our game, to pack up like in real life."

That also means the potential for a Talladega-class wreck. I didn't see many AI driver errors, much less ones leading to a major pileup.

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