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Currently Browsing: Results for Tag "creating"

New World instance builder

Ended up using the Builder pattern to create an additional mutable object that held all the data the World needed, which implemented a "build" step that created your immutable World instance.The obtained World instance is immutable, ie, you cant add/remove observers, nor set the 'data' field, which brings me to. read more

The claw is gonna get ya! (if the explosions don't!)

The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates.When the player gets the crates to the exit, the claw comes to get it. read more

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