Once it was fixed, it was a damn fine game, possibly one of the best racing games ever commited to the PlayStation 4.But it wasn’t enough to save developer Evolution Studios, who were looking at the wrong end of a retrenchment barrel earlier this year.
It was recently revealed that Driveclub developer Evolution was being shut down by Sony, but it looks the developer has been saved.Publisher Codemasters has revealed that they have acquired Evolution Studios, allowing them to continue working on new content with the same team.
We previously reported that Trine developer Frozenbyte had out put a demo for a new game that reduced the full game’s price the more you played it, but now the developer has revealed that the game called Shadwen will launch next month.There is also a time-rewind mechanic included, so it will be possible to correct your mistakes to an extent.
Constructor HD has been pushed back to late summer, developer System 3 has confirmed.It had previously been due to ship later this month, following an earlier delay from January.
Due for release later this year on PS4, Xbox One and PC, Raiders of the Broken Planet is described by the developer as an "epic multiplayer online asymmetric adventure" that lets players team up with others to battle invaders, or work with the invaders to fight against other players.The game's story will be delivered digitally via a series of episodes, the developer says, "with each part selling at an extremely low and attractive price point".
The next game from the developer behind the Castlevania: Lords of Shadow series is working on a new title: Raiders of the Broken Planet.The Spanish studio calls its new game an "online multiplayer asymmetric adventure.
Owners of the Z3 can install Sony's "" app on a Windows or Mac computer and download the developer preview.The Xperia Z3 is Sony's flagship from 2014.
For the first developer diary blog post for Tyranny, Obsidian game director Brian Heins penned a write-up on the game's core vision.Making the player feel important from the very beginning and making the "evil" decisions more nuanced was a priority for this game, according to the developer, especially given the fact it focuses on choices and consequences:
Considering how many interviews have discussed the premise of the game, I'm personally more interested in the next developer diary, which will apparently focus on the game's basic gameplay systems.