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Currently Browsing: Results for Tag "development"

Toy on a Mission UE4 Remix - Day 146

Hello again, And welcome to this week's Journal entry.I have not made much time for development, So I have not done much But I have done the (simple) task of changing the players jump height and exposed a option to set the height. read more

JuiceBox Games shutting down

Michael Martinez, CEO and founder of JuiceBox Games, has announced the San Francisco studio's closure in a comprehensive blog post.Which begs the question, why didn't we build good enough games? read more

Fable Legends' closure marks the end of Lionhead Studios

The beta for Fable Legends, the last project in development at Lionhead Studios, closed for good yesterday.According to a post on the game's official website, the Xbox and Windows Store teams are in the process of providing all players who purchased in-game currency with refunds. read more

Q-Games gets new creative producer

Japanese multimedia artist Baiyon has joined Q-Games on a permanent basis.He's worked with them in the past, including overseeing the art design and sound direction for a Playstation 3 title PixelJunk Eden. read more

Toytalk targets wider audience, rebrands as PullString

ToyTalk, the interactive entertainment company founded by veterans of Pixar, has rebranded as PullString Inc.The company closed a $15 million series B round back in December 2014, taking its lifetime funding past $30 million. read more

What causes indie games to fail?

A few people create enormously successful indie games, the scale of the opportunity becomes clear, and suddenly the world is full of people who want to make the next Minecraft, the next Canabalt, the next Undertale, the next whatever.What are the factors, then, that are causing the diminishing returns so many indie developers seem to be experiencing? read more

"I don't want a world where games try to be more like Hollywood"

was like, 'those guys are doing really cool stuff' and he was thinking about that when his son started playing Infinity Blade.He's like, no, let's not make games like a movie. read more

Toys-to-life's problem isn't saturation; it's fatigue

Despite that, indie startup Jumo is just getting into the toys-to-life game with its upcoming Infinite Arms.So I don't know that it's necessarily saturation; it's just fatigue. read more

"No matter how awesome Star Wars is, we don't need another one"

The first principle was established when Hutchinson left his native Australia in 2003 for a job in the US, working for one of the industry's most brilliant minds.In fact, Hutchinson said, "he really didn't play a lot of games, and historically you might say that would be a problem. read more

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