Hello again, And welcome to this week's Journal entry.I have not made much time for development, So I have not done much
But I have done the (simple) task of changing the players jump height and exposed a option to set the height.
Michael Martinez, CEO and founder of JuiceBox Games, has announced the San Francisco studio's closure in a comprehensive blog post.Which begs the question, why didn't we build good enough games?
The beta for Fable Legends, the last project in development at Lionhead Studios, closed for good yesterday.According to a post on the game's official website, the Xbox and Windows Store teams are in the process of providing all players who purchased in-game currency with refunds.
Japanese multimedia artist Baiyon has joined Q-Games on a permanent basis.He's worked with them in the past, including overseeing the art design and sound direction for a Playstation 3 title PixelJunk Eden.
ToyTalk, the interactive entertainment company founded by veterans of Pixar, has rebranded as PullString Inc.The company closed a $15 million series B round back in December 2014, taking its lifetime funding past $30 million.
A few people create enormously successful indie games, the scale of the opportunity becomes clear, and suddenly the world is full of people who want to make the next Minecraft, the next Canabalt, the next Undertale, the next whatever.What are the factors, then, that are causing the diminishing returns so many indie developers seem to be experiencing?
was like, 'those guys are doing really cool stuff' and he was thinking about that when his son started playing Infinity Blade.He's like, no, let's not make games like a movie.
Despite that, indie startup Jumo is just getting into the toys-to-life game with its upcoming Infinite Arms.So I don't know that it's necessarily saturation; it's just fatigue.
The first principle was established when Hutchinson left his native Australia in 2003 for a job in the US, working for one of the industry's most brilliant minds.In fact, Hutchinson said, "he really didn't play a lot of games, and historically you might say that would be a problem.