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Currently Browsing: Results for Tag "had"

Toy on a Mission UE4 Remix - Day 153

Hello again, And welcome to this week's Journal entry.Error of the week:I was having a crash with the following snippet of code, Because I did not read the crash and exception properly I was thinking that I was doing something wrong while trying to call a blueprint implemented event. read more

Withstand: Minions Quest | Weekly Update 04/17/16

This week was a pretty low outcome week for Withstand: Minions Quest, as I was working on other projects and had a lot of stuff on my mind regarding my "core" job.Most of the stuff for Withstand was actually just planning ahead, creating concepts for gameplay and designing code on paper. read more

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