2 million units of Shovel Knight, 200,000 of which came from its physical retail release in October 2015.It also observed that, "retail sales did not cannibalise digital sales at all.
Though eSports is one of the fastest growing markets in the games business, new research from Nielsen indicates that, in terms of audience demographics, it's something of a throwback.Nielsen's 360� Gaming Report laid out some relatively familiar observations about the composition of the increasingly diverse audience for games: 49 per cent of mobile/tablet gamers and 35 per cent of 8th generation console players are female, both of which defy the common perception of gamers from the industry's past.
The NPD Group's data is in for March.The Division was the month's biggest software seller and hardware, software and accessory sales remained flat.
Research firm Newzoo has released its quarterly update for the Global Games Market Report, revealing that mobile gaming, for the first time, is expected to take a larger share than PC gaming with $36.The entire global games market is forecast to reach $99.
Are the toys-to-life market's best days behind it?biz this week that while overall US retail sales for the toys-to-life genre grew in 2015, not all of the indicators were healthy.
The market intelligence firm today revised its 2016 global VR hardware and software forecast down 22 percent from $3.The report says about 13 million Americans intend to purchase a VR headset this year, but Superdata is only expecting shipments of 7.
There was only one new entry in the Japanese software chart top ten this week and that was Divinity: Original Sin Enhanced Edition at 8.Yo-kai Sangokushi was the top the chart again this week with close to 42,000 units sold.