Currently Browsing: Results for Tag "mechanics"

BattleTech Post-funding Update #26

After what seemed like a short hiatus, Harebrained Schemes is back for a 26th update to their BattleTech Kickstarter campaign.In this entry, Jordan Weisman discusses the challenges of translating the tabletop mechanics to an electronic medium, the design goals that they've set out to accomplish with the RPG, the "rapid prototyping" that's necessary to get a feel for each of its mechanics, and more. read more

Network - Blog - I Dig Shovel Knight

Compared to the core combat mechanics of these games Shovel Knight's STRIKE is an odd fit.I didn't particularly like the darkness sections in Spectre Knight's stage or the overlaid obscuring elements in Propeller Knight's stage. read more