2 million units of Shovel Knight, 200,000 of which came from its physical retail release in October 2015.It also observed that, "retail sales did not cannibalise digital sales at all.
This talk gives some insight into things I knew nothing about then, and that I've had to adjust to since.We've worked with publishers because we needed the money to sustain the studio.
The beta for Fable Legends, the last project in development at Lionhead Studios, closed for good yesterday.According to a post on the game's official website, the Xbox and Windows Store teams are in the process of providing all players who purchased in-game currency with refunds.
ToyTalk, the interactive entertainment company founded by veterans of Pixar, has rebranded as PullString Inc.The company closed a $15 million series B round back in December 2014, taking its lifetime funding past $30 million.
The label is called GameTrust and has already signed on a few big-name developers to work with.We first learned about this when it was revealed that GameStop would be publishing Insomniac’s upcoming game called Song of the Deep, but it remained to be seen if that was going to be a one-time situation.
Despite that, indie startup Jumo is just getting into the toys-to-life game with its upcoming Infinite Arms.So I don't know that it's necessarily saturation; it's just fatigue.
Are the toys-to-life market's best days behind it?biz this week that while overall US retail sales for the toys-to-life genre grew in 2015, not all of the indicators were healthy.