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Currently Browsing: Results for Tag "working"

New textures with the tri-planar shader

SoTL and MarkS talked me back into using the tri-planar shader I've been using so far.In these textures, normal maps are derived from the particle bakes, so the normal map works a bit better. read more

Network - Blog - Introducing Design Oriented

While the posts stopped flowing, I have never stopped thinking about, writing about, and working with games.In the past few years I've worked on the Starseed Observatory, the Indie Circuit, and Project Smash (which is now revamped at onesmash. read more

Ben Affleck has written his own Batman movie -

We could see a future Batman film written by the man currently wearing the cowl and cape, Ben Affleck's agent has told Hollywood Reporter."There's a script that he's written that is a really cool [Batman] idea, so that's out there as an option. read more

Withstand: Minions Quest | Weekly Update 04/17/16

This week was a pretty low outcome week for Withstand: Minions Quest, as I was working on other projects and had a lot of stuff on my mind regarding my "core" job.Most of the stuff for Withstand was actually just planning ahead, creating concepts for gameplay and designing code on paper. read more

Block Transfers, Buffers, and Audio

When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data without knowing how large the stream of data is.I solved a similar problem at work and in my audio synthesizer. read more

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