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Ten Hours With The Excellent New JRPG Bravely Second

Bravely Second, the appropriately titled sequel to Bravely Default, is out in North America today. Like its predecessor, Bravely Second is a smart, lighthearted role-playing game with killer combat and enough customization to keep curious players occupied for quite some time.

I’ve spent around ten hours with Bravely Second, and I like it a lot so far, although I wasn’t expecting so much of it to feel so familiar. There are some new ideas, yes, but many of the mechanics, characters, and even the towns and dungeons are reused from Bravely Default, where they felt a lot more novel. Two of your four party members—a wimpy savant named Yew and a French alien who calls herself Magnolia—are new characters; the other two—Tiz and Edea—return from the first game.

Still, the story seems fun and the combat is just as addictive as it was in Bravely Default. Some thoughts and impressions, bulletpoint-style:

Bravely Second is a silly video game. I’m looking forward to playing more.

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