On this week’s Kotaku Splitscreen I’m joined by game designer, composer and Idle Thumb Chris Remo. We spend most of the episode talking about jazz.
Just kidding. Topics covered: The similarities between music and video games, the evolution of game controllers, what it was like to work on and release Firewatch, common criticisms of the game, what a real VR killer app might look like, and the anxieties provoked by Hyper Light Drifter and the new Hitman.
Reading for the episode: We talked about a 2012 article I wrote about how gameplay and narrative work like music and lyrics, as well as Emily Short’s interesting critique of Firewatch.
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Jason will be back next week, so he and I will have a tearful reunion on the next episode. Thanks as always for listening!